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Viable only if an Alien Containment is constructed.Fastest satellite coverage (need only 2).Lowest gross monthly income of any continent.The research credits from interrogations can mean that this vastly accelerates all research projects.Savings of 3-5 research days for each interrogation and autopsy.Instant interrogations and autopsies halves subsequent research times. Not recommended as start continent other continents are far better.Allows walkthrough with zero country loss, though by high cost of slow research and technology progress.Recommended for experienced players the high savings makes building large quantities of Workshops and Laboratories in the early months easier, while the large number of scientists per country makes research much faster.Can sacrifice three countries on Abduction Missions and other countries can be saved.Highest gross monthly income of any continent.Savings of §65 for each Workshop and Laboratory.Halves the construction price and maintenance upkeep of Workshops and Laboratories. To begin with, there is no tutorial for Impossible, and the game begins with the Starter Mission.īefore you start check out the major changes on Impossible difficulty. The main struggle will come in the first few months of the game, and after you get everything going, it's a walk in the park. General information and advice Premise īeating the game on Impossible is very possible.
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1.3 Tactical Advice (for Impossible Ironman).